


It can only be summoned in the Crimson, but at any time of day. It spawns once for every third Crimson Heart that is broken or immediately after a Bloody Spine is used. The Brain of Cthulhu is a large, flying brain with a mere 1,250 / 2,125 / 2,709 health, giving it the lowest amount of health out of any boss. In Expert Mode, the boss is able to shoot dark-green projectiles at the player called Vile Spit, similar to those fired from Corruptors, another Corruption-exclusive enemy. The Demonite Ore can be sold for almost 10 per stack of 99, making this technically the best pre-Hardmode boss for farming in the game. The Eater of Worlds is the only source of Shadow Scales in the game, and it drops large amounts of Demonite Ore. Due to how helpful Corruption gear is, this will probably be the second boss faced in worlds that have Corruption, rather than those who have Crimson. To defeat it, every section must be brought down to less than two body parts to be killed (the smallest possible section is a head and a tail with no body pieces). The Eater of Worlds is a large worm-type enemy that travels through tiles, and is made up of multiple sections that can each attack separately when cut off. If it manages to escape the Corruption, it will flee and disappear. The Eater of Worlds can only be summoned in the Corruption, and can be summoned at any time of the day. It spawns once after every third Shadow Orb is broken or after Worm Food is used. The Eater of Worlds is a colossal worm with 10,050 / 15,120 / 19,224 health in total on the Desktop version, Console version, and Mobile version, and 7,500 health on the Old-gen console version and Nintendo 3DS version. via seeds from another world or seeds purchased from the Dryad in Hardmode, and does not use a secret seed ). Although there are 8 pre-Hardmode bosses, only 7 can be spawned in the same world, as the Eater of Worlds is exclusive to worlds containing Corruption, and the Brain of Cthulhu is exclusive to worlds containing Crimson (assuming the player does not place an alternate evil in the same world as the other one, e.g. Usually, defeating one of these bosses will give the player items and materials necessary to progress in the game, eventually leading to Hardmode. These are the first bosses the player can encounter. 5 Old-gen console and 3DS-exclusive boss.On the Old-gen console version, bosses will appear as the standard purple blob that signifies enemies. On the Desktop version, Console version, and Mobile version, a boss health bar will appear on the screen (it will only show the health of the most recently-attacked boss, if there are multiple). On the Desktop version, Console version, and Mobile version, bosses will appear on the minimap, each with an individual map icon. Defeating a non-event boss concludes with a congratulatory message and several reward items. In the case of wave events like the Pumpkin and Frost Moons and the Old One's Army, status messages that appear at the start of each wave can indicate whether or not a certain boss or mini-boss will appear. During events, bosses and mini-bosses can appear multiple times and have no distinct spawn message. Upon spawning, its particular theme music plays. įor all non-event bosses, with the exception of the Lunatic Cultist, status messages will appear when that boss is about to spawn or has already spawned. Most bosses and mini-bosses can pass through blocks of all types, with the exception of King Slime, Queen Slime, Lepus, Turkor the Ungrateful's body, and the Flying Dutchman. The health of bosses has a huge range: In Classic Mode it ranges from 1,000 to 145,000. Mini-bosses appear only during special events, expressing the same amount of difficulty as many normal bosses. Event bosses will only appear during their respective events and leave when the event ends. For example, most bosses have associated summoning items that can be used to spawn them manually under certain conditions, while there are others that will appear after the player interacts in a certain way with the environment. Each has its own particular way of being summoned. Defeating a boss is usually instrumental in advancing the game in some way or another, such as granting the player a new material for a pickaxe of a higher tier.

Bosses are aggressive, resilient enemies intended to offer a substantial challenge to players.
